nest R&D

P.T. Unity Port (2017) - Exploring datamining and porting from PS4 to PC
A short project I decided to undertake while learning the basics of 3D games in Unity Engine. The choice to break apart P.T. and attempt to piece it back together was half due to my long-time love of the franchise and half a way to understand how these kinds of games are produced in a professional environment by looking at available scripting files and assets.   

While the port was never entirely finished, the knowledge I acquired on FOX and Unity Engine, as well as asset pipelines and the start of more advanced C# language, was fundamental in my growth as a game developer.   


Download the project at Itch.io here